• Akumakon, Boxman and Cellular Automata – A Monthly Update
    Automata1

    The question is, what is going on at Peripheral Labs? We’re a quiet bunch I’m afraid, getting stuck into all sorts of work and trying our best to finish Boxman, our long in development game, but hopefully a nice monthly update will fill you in and convince you we aren’t doing nothing.

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  • Pre-optimisation in programming doesn’t work

    Pre-optimisation in programming is when a programmer tries to design code to be fast and highly optimised before he/she has even written any code. For some less experienced programmer’s this sounds fine, but I know more experienced programmers than myself will know this is a bad idea. So let me tell you how I learnt this and why it’s bad.

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  • An update from inside Peripheral Labs
    IMG_3641

    So at Peripheral Labs we’ve been quiet lately. Okay we’ve been very quiet. This does not however mean we aren’t doing anything. It’s just, we’ve been busy, and, well you all know that problem when you get out of the habit of updating a website. Yea that’s happened here, I will admit it. (more…)

  • You want to make WordPress themes? Use Bones
    BonesImage

    Recently I have been getting a lot of work making WordPress themes and websites, and because I’m not into doing any unnecessary work I normally use an official WordPress theme as a starter theme to work of. But for my most recent project I did some research on other starter themes. What I found was Bones. The starter theme that will make your life considerably easier, and for newbie’s, easier to learn the art of theme development. (more…)

  • We see in pictures – infographics and how they have captured our imagination
    social-gaming1

    Everywhere you look, in newspapers and magazines, and online in websites and social media you will see infographics – basically a cool way to combine statistics and art and allow people to read in pictures.  They really appeal to me probably because I am an arty person with a flip side that likes techie science things. (more…)

  • The Boxman Begins Demo is out!
    BoxmanBegins 2015-05-22 13-05-48-672

    If anyone has followed us for the past few years, you know we’ve been working on a game for a long time. I think we’re at 2 years 6 months right now. It’s been a rocky road of learning, hardships, and above all great satisfaction.

    We rebuilt the game in a new engine this year and we’re releasing a free demo of the in development alpha version. Which is what I’d like to share with you here!

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  • You can kick in Boxman now!
    Kick

    It’s time for another update! I didn’t do an update last week because nothing happened. I had exams, and I wanted time off, simple. Let’s start with a gif of the new feature in Boxman: (more…)

  • Games Are a Whole New Form Of Storytelling
    Source: fstopppers.com

     I have been fascinated by stories in games ever since I fell more and more into the universe of gaming. When I started making games I was convinced stories were the most important thing in games. I read books on game design which stated that games couldn’t tell decent stories and probably never will. They told me the important thing about games was the mechanics, story was just a lick of paint. That was several years ago and ever since reading this I have been determined to make stories a part of games that people didn’t think of as a lick of paint. (more…)

  • School will take away your curiosity and creativity.
    Thanks social-consciousness.com

    Every kid starts out as a natural-born scientist, and then we beat it out of them. A few trickle through the system with their wonder and enthusiasm for science intact.

    – Carl Sagan

    Words well said from Mr. Sagan. School isn’t the worst place ever. It’s a place were you learn how to interact with people, work in a team, finish things by deadlines and so on, all valuable thins for life. But my experiences have never been of creativity and curiosity. Which is something I’d like to look at for a moment. (more…)

  • Game development is hard, this is why

    Hello there, my name is Tyler Rogers, head game designer for an upcoming indie game I’m working on with your very own David Colson. The game is unnamed at the moment, but is addressed unofficially as “Boxman”. Through these last couple of months, my dream of being in charge of a video game that people everywhere can enjoy is starting to take shape. It has already been an incredible success and I am excited for even more progress in the months ahead. Before I launch into my experiences of game development and things I have already learned from it I would like to thank David for letting me guest write on the site. It is a incredible site and I am grateful for the opportunity, and for your presence in the game development community. (more…)