Posts Tagged: code
Akumakon, Boxman and Cellular Automata – A Monthly Update The question is, what is going on at Peripheral Labs? We’re a quiet bunch I’m afraid, getting stuck into all sorts of work and trying our best to finish Boxman, our long in development game, but hopefully a nice monthly update will fill you in and convince you we aren’t doing nothing.
Pre-optimisation in programming is when a programmer tries to design code to be fast and highly optimised before he/she has even written any code. For some less experienced programmer’s this sounds fine, but I know more experienced programmers than myself will know this is a bad idea. So let me tell you how I learnt this and why it’s bad.